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As long as you do that, you're free to draft as much as the population (until it falls below 500) without recourse. Combined total 300 Population: 820 Happiness penalty: 0! This trick can be used for population management when you're short on food in newly conquered counties. Mar 27, 2004 Lords of the Realm III Review Lords of the Realm III is one of the freshest, most satisfying games produced by Impressions in years, and it's a great real-time strategy game in its own right.
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Lords of the Realm III is a medieval themed real-time strategycomputer game published in March 2004 by Sierra Entertainment, a subsidiary of Vivendi Universal Games. It is the third installment in the Lords of the Realm series, and the last game made by Impressions Games.
Gameplay[edit]
At the start of a game, the player must choose a noble by either selecting one of the default nobles or creating a new one. Nobles act as user accounts within the game, wherein completed campaigns and saved games are local to each noble. A noble consists of three customizable features: housename, portrait, and heraldry.
Once a noble is selected, the player can choose to play a campaign or battle map, or load a saved game. While all the battle maps are available when a noble is created, the campaigns require that the player complete each level in sequence. The game has four campaigns, each with several scenarios.
Battle maps[edit]
In a battle map, the player is placed in a battlefield and is provided with predefined companies of soldiers available to them. The only victory condition of these battles is to defeat all enemy companies. The gameplay is consistent with that of the battle mode in the campaigns.
Layers[edit]
Except for the tutorials, campaigns consist of three layers of gameplay: the strategy layer, the diplomacy layer, and the battle layer. The layers allow the player to control different components of the game.
Strategy layer and vassalage[edit]
The strategy layer allows the player to see a large overview of the lands to command their armies and assign vassals to the lands they possess. The land that the player possesses is subdivided into parcels. The player must assign a vassal to each parcel to manage the land for them.
There are several different types of parcels that dictate what they will produce. Furthermore, each parcel is of a certain quality which determines how fast they will upgrade their land and produce units. The different categories of vassals are as follows:
Diplomacy layer[edit]![]()
In the diplomacy screen, the player may assess his progress and the progress of the other nobles as well as engage in politics such as trade, war declarations, and forming alliances. The diplomacy screen shows a diplomatic map of all the lands, colored by the nobles who own them, that displays parcel usage, army locations, and territorial control. The player can view their chivalry, Christianity, and honor levels, and their progress in obtaining the next level in each of them.
Battle layer[edit]
The battle layer engages the player in the battlefield, allowing them to manually control their companies.
Reception[edit]
Lords of the Realm III received 'mixed' reviews according to the review aggregation website Metacritic.[1] A common complaint was, relative to its predecessors, the simplification of province management and the departure from the turn-based strategy map.[citation needed]
Lords of the Realm III was a runner-up for Computer Games Magazine's 2004 'Best Budget Game' award, but lost to The Political Machine.[11]
References[edit]![]()
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lords_of_the_Realm_III&oldid=935865718'
Lords of the Realm II is a computer game published by Sierra On-Line and developed by Impressions Games. It was first released for the PC in 1996, and is the second game in the Lords of the Realm series.
The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, capture provinces, and ultimately attempt to conquer their enemies.
Gameplay[edit]
Lords of the Realm II is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no technology tree. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding Malthusian population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, and build and lay siege to castles; and a real-time strategy game with players controlling units individually or in group formations in battles or during sieges.
Compared to the original, Lords of the Realm II features updated graphics and an improved management system.
Development[edit]
Impressions Games general manager David Lester commented during development, 'We wanted the game to be more multiplayer friendly, and one way to do that was by adding realtime combat. Besides, when you can bring a castle down by aiming a battering ram or a catapult at it in realtime, it's a lot more satisfying.'[2]
Reception[edit]Sales[edit]
In the United States, Lords of the Realm II debuted in 16th place on PC Data's computer game sales rankings for December 1996.[3][4] It rose to #9 in January,[4] and it remained in the firm's top 20 for another two months,[5][6] before dropping out in April.[7] Returning to the top 20 in May and June,[8][9]Lords of the Realm II became the 14th-best-selling computer game in the United States during 1997's first half.[10] It exited PC Data's monthly top 20 after a placement of 19th in July.[11][12] By November, global sales of Lords of the Realm II had surpassed 350,000 copies.[13]
Lords of the Realm II went on to be the 19th-biggest computer game seller of 1998, with 245,324 in sales and $2.99 million in revenues.[14] Its total sales ultimately reached 2.5 million copies worldwide.[15]
Critical reviews[edit]
Tim Soete of GameSpot called Lords of the Realm II 'a challenging and entertaining experience for strategy enthusiasts.' However, he opined that the game was overambitious in its real-time combat aspect, with troops that are difficult to maneuver and battlefields that tend to become overcrowded.[16] A Next Generation critic found it 'simply an outstanding upgrade and improvement over the already excellent original.' He particularly emphasized the realistic economic model, such as the fact that building an army requires drafting peasants from the population, with a resultant drop in village morale, whereas in most such games armies are built from a separate and unlimited stock of potential soldiers. Like Soete, he saw problems in the combat, such as the enemy AI's ineptitude at siege warfare, but deemed them minor issues.[17]
Sequels[edit]
The game had an expansion pack released in 1997, Lords of the Realm II: Siege Pack, consisting of new combat scenarios. It was followed by a spin-off Lords of Magic and a sequel Lords of the Realm III.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lords_of_the_Realm_II&oldid=947868039'
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